Monday 7 May 2012

Friday 4 May 2012

First Example of Show Reel


In my Show Reel, I decided to keep my images stationary as I didn't want to distract from the image themselves, as many have little details that would be lost if the image was moving about the screen.
Music copyright Lindsey Stirling.

Monday 30 April 2012

River Man Poster Concept


Poster concept for River Man. I used dramatic lighting to make the River Man stand out from the water as they have very similar colour sets, other wise he would have seemed to fade into the background. 

River Man Humanoid

Humanoid Appearance for River Man. 
i wanted to keep the overtly large arms and legs as I believe that these are iconic character traits from his original design that means that he will still be recognizable as a human. for instance, another one of these traits would be his sideburns, something resembling the cheek fluff that the River Man has in his original form. 

Wednesday 25 April 2012

River man - Final Concept


The final concept of the river man has been edited to make him appear more seal like. For instance, the large ears have been reduced to tiny lobes, his nose has been flattened similar to that of a seals muzzle and his irises have been enlarged to almost fill the whole eye. The original brows have also been darkened so that expression will be clearer. 

Monday 23 April 2012

Wedding Attire for Little Red

For the final scene of 'Little Red' I want to show a comedic aspect to what is thought one of the more horrifying of the Brothers Grimm Fairy tales. I will do this by instead of the woodcutter and red running off into the sunset together, the wolf and the wood cutter fall in love, and are married. 

Female / Male Concept for River Man.



two different aspects of the River Mans interest, and the protagonist of the River Man story. The director was unsure whether they wanted a male or female protagonist so two designs where created, both based around the concept of being a polar opposite to the River Man in colour scheme. so, while the river man is blue/green/black, the Protagonist is Red/Gold/White. 

The male character shown has been chosen by the director for the final design. 

Monday 16 April 2012

Character / Background Concept - River Man


Final layout for the main area featured in the 'River Man' story, the bridge that the protagonist throws the ring from.


Character concept/ design for the 'River Man', instruction was given on what the character's features should be, such as the flipper feet and hands. Main inspiration was taken from seals and sea-lions.


Turn arounds Part 2


Final Wolf turn around. Decided that the green colour looked best in comparison to Little Reds Attire. 

Little Red turn around (Cloak removed to show side and back.)

Tuesday 27 March 2012

Character Turn Arounds



Wolf Concept 2- Inserted the use of simple curves and sharp edges, and emphasized his predatory aspect by the shape of his mane, making it appear more shark like, and a continuation of the curve of his head. The brown colour scheme may be altered due to the character blending in too much with the trees when it comes to animating him moving within the forest. 

Wood cutter turn around, barrel like chest is emphasized by tiny bow legs and huge arms. 


Grandma turn around. Based off a Sea turtle for their wrinkly appearance and curved neck, no legs so when she moves it'll appear as if she's slowly sliding forwards. 

Wednesday 7 March 2012

Grimm Fairy tales - Backgrounds - Grandma's House



Background designs for Grandma's house, trying to keep the difference between red and blue a prominent aspect of the image.

Grimm Fairy tales - Character Concept 2



Altered the Woodsman, Red and Grandma, aiming for a difference in body shapes to convey personalities.

Tuesday 6 March 2012

Grimm Fairy tales - Character Concept



Character development for Red Riding Hood

Grimm Fairy tales - Backgrounds

I have decided that for my third year film I would work with some of the Grimm fairy tales, as I have always found the original stories fascinating.



Possibility of using it for something along the lines of Repunzel.



Possibly something to use for Little Red Riding Hood.

Wednesday 29 February 2012

Gabriel Lip Sync Animation test



Lip sync animation test for gabriel. used to demonstrate his demonic appearance when enraged, also to demonstrate his upper class attitude. 

Background / Layout



Vehicle design based around a Lotus Mantis and a Ducati.


Background concept, rough sketch. 



Background concept for a post apocalyptic world.  


City concept, rough sketch. 

Character Concept Continued


Monster design. Inspiration taken from the komodo dragon and H.P. Lovecraft. Pipes covering the creatures body are filled with blood and other bodily substances, chest cavity is empty and torn open as if all the organs have been ripped out. Creature constantly choking on blood so is incapable of speech save for gurgling / retching sounds. When excited, creature chatters its teeth. 



Concepts based on mythology.



"Scottish Blue" Dragon Concept. heavily armored with high bite force resulting in huge lower jaw and thick neck. Long armored tail to counter balance huge head. 


Human and Animal concepts loosely based on steam-punk / hindu mythology / norse mythology. 


Further Mythological studies. 

Character Concepts


Character design for an extraterrestrial world. inspiration taken from sea horses, greek mythology and other bio luminescent creatures. 




Dante's inferno character concept for Virgil, created after reading through the first several cantos of Dante Allagari's 'Divine Comedy' 


Gabriel, a french burlesque dancer. inspiration came from french renaissance, Burlesque attire, and the seven deadly sins- His sin of choice being Lust. 

Mama, a Nigerian Burlesque performer. inspiration came from Burlesque attire, the tooth fairy myth and the seven deadly sins, her sin of choice being Gluttony. 


Tank girl inspired, post apocalyptic, steam punk character.

 Verin, the Tiefling Monk. inspiration from Dungeons and Dragons board game, and shao lin monks. 

Proposal



Career intentions.

Overall, I enjoy many different aspects within the animation industry, from 2D animation to Concept design work. however, Concept design has always been a passion for me as it gives me the ability to create something from a basic idea and expand using my own knowledge and inspiration, turning it into something new and interesting.  I have always enjoyed showing expressions in my characters, and concept opens up the door not only to being able to create a characters appearance, but movement and personality as well. As long as it includes pencil touching paper (or pen touching tablet) I'm happy to work there. I, as an ultimate goal, want to go into feature film concept design / Animation, starting working for smaller industries, but eventually hoping to take on industries such as DreamWorks and Disney, both of whom inspire me greatly. 

Skills

I already posses extensive skills in Photoshop, as well as knowledge in Flash, Dream Weaver and similar programs that I intend to use to my advantage in the proceedings of this course. I have in the past done freelance design work, and I am a comfortable illustrator with the ability to replicate and create many different character styles depending on what the Commissioner / Director has asked for. I intend for the duration of my third year to attend as many life drawing classes as possible to better understand human anatomy, as well as broaden my attention to other creatures so that their anatomy too becomes second nature.

Pipeline

This year I intend to work on character development mainly, as well as Layout development, as these are the area's in which I wish to excel. By using character development I also hope to find inspiration for a story for my third year film, And use this time to create the concept art for the characters involved as well do concept art for my fellow classmates who need designs for characters / layouts for their third year film. My characters will mainly be fantasy based, as rules can be bent when it comes to fantasy characters and thus creates the ability to have more freedom with a characters appearance. At the end of this term I aim to have enough concept work to fill a 90 second - 120 second show reel in which I can display my concepts and layouts.